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Cover of 12 Games of Christmas FROM THE BOOK CATALOGUE

Game Development

12 Games of Christmas

By Kenwright

Learn to code by creating 12 fun Christmas-themed games, perfect for beginners and festive learning.

WHAT THE PUBLISHER HIGHLIGHTS

  • Gain hands-on coding experience through themed projects.
  • Build 12 complete Christmas-inspired games step by step.
  • Enjoy a festive and creative approach to learning programming.

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Catalogue reference: 9f88f08174ce949e

INSIDE THE BOOK

About this book

12 Games of Christmas is a beginner-friendly guide to programming through the joy of holiday-themed projects. Each chapter walks you through building a simple Christmas-inspired game, from puzzles and quizzes to interactive festive challenges. With clear explanations and hands-on examples, the book makes coding accessible and fun, turning the holiday season into a creative learning experience. Ideal for students, hobbyists, or anyone curious about coding, it blends festive cheer with practical programming skills.

From the publisher’s description

  • Gain hands-on coding experience through themed projects.
  • Build 12 complete Christmas-inspired games step by step.
  • Enjoy a festive and creative approach to learning programming.
  • Develop problem-solving and logical thinking skills while having fun.

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ANOTHER PERSPECTIVE

Readers, in their own words

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Reader review3

Useful in parts

Three stars feels about right. Useful, but not essential.

I had been on the fence about this one for a while, and I should have bought it sooner. I appreciated the honesty about what the book does not cover — it saved me from expecting things that were not there. The early chapters move quickly through material I already knew, but the later sections were genuinely new to me. Useful as a reference, less so as a straight read from cover to cover.

Ed JacksonCloud architect · Hamburg, DE
12 Games of Christmas
Reader review5

The best book on this subject I have read

Excellent from start to finish. No filler, no padding.

I picked this up after getting stuck on a project and it turned out to be exactly the right book at the right time. The author is unusually honest about where the simplifications break down, which I appreciated. A few of the examples could be more realistic, but the underlying points come across clearly. Some of the material is available elsewhere, but rarely presented this clearly. This is the book I wish had existed when I started working with game development.

Lucy CampbellSystems engineer · São Paulo, BR
12 Games of Christmas

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