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Foundations of Graphics & Compute - Volume 3: Computing (Hardback)

By Kenwright

Foundations of Graphics & Compute - Volume 3: Computing (Hardback) provides a fresh and engaging entry point into one of the most dynamic areas of modern tech.

WHAT THE PUBLISHER HIGHLIGHTS

  • Master practical coding skills.
  • Explore real-world projects.
  • Accelerate your learning curve.

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Catalogue reference: b3776a84fdc8050a

INSIDE THE BOOK

About this book

Foundations of Graphics & Compute - Volume 3: Computing (Hardback) offers a comprehensive and in-depth guide that walks you through the concepts, applications, and best practices. With a strong focus on hands-on examples and real-world relevance, it empowers you to not just learn the theory but to apply it in meaningful ways across graphics, compute, and more.

From the publisher’s description

  • Master practical coding skills.
  • Explore real-world projects.
  • Accelerate your learning curve.
  • Demystify advanced technical topics.

Explore the topics

A CLOSER LOOK

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ANOTHER PERSPECTIVE

Readers, in their own words

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Reader review5

Exactly what I was looking for

A superb guide. The examples are small but complete.

This is the third book I have read on databases & big data this year, and it is comfortably the best of them. The exercises at the end of each chapter are worth doing — they caught a few misconceptions I did not know I had. The exercises at the end of each chapter are worth doing — they caught a few misconceptions I did not know I had. Worth the money and the reading time, without hesitation.

Sarah MartinCTO · São Paulo, BR
Foundations of Graphics & Compute: Volume 3: Computing
Reader review4

Strong content, uneven pacing

An enjoyable and informative read, though it could have been shorter.

There is a particular kind of technical book that is dense without being difficult, and this is one of them. Some of the diagrams are dense and I had to reread a few sections, though that may just be me. The writing is direct and does not waste space on filler, which I value in a technical book. A few of the examples could be more realistic, but the underlying points come across clearly. Solid, and I would buy another book from this author without hesitation.

Charlotte SandersTechnical editor · Prague, CZ
Foundations of Graphics & Compute: Volume 3: Computing
Reader review3

Useful, but not essential

Decent, but uneven. Some chapters are much stronger than others.

I picked this up after getting stuck on a project and it turned out to be exactly the right book at the right time. There is a section near the end that ties several earlier ideas together in a way I had not seen before. I appreciated the honesty about what the book does not cover — it saved me from expecting things that were not there. Some of the diagrams are dense and I had to reread a few sections, though that may just be me. Three stars feels about right. It will stay on my shelf, but it will not be the first one I reach for.

Chiara MitchellCompiler engineer · Dublin, IE
Foundations of Graphics & Compute: Volume 3: Computing

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