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Cover of Game Animation Programming FROM THE BOOK CATALOGUE

Game Development

Game Animation Programming

By Kenwright

Master advanced animation programming concepts including rigs, inverse kinematics, and ragdoll systems.

WHAT THE PUBLISHER HIGHLIGHTS

  • Understand advanced animation programming concepts.
  • Learn how to implement rigs, IK, and ragdoll systems.
  • Develop skills for creating realistic game animations.

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Catalogue reference: 87d319d0886b17af

INSIDE THE BOOK

About this book

Animation in modern games is more than just moving sprites - it’s about creating believable, dynamic characters and environments. This book dives deep into advanced animation programming, covering skinned rigs, inverse kinematics, ragdoll physics, and procedural animation systems. With practical examples and detailed explanations, it equips developers with the tools to implement complex animation systems that enhance realism and interactivity. Ideal for intermediate to advanced programmers, it bridges the gap between basic animation and cutting-edge techniques used in professional game studios.

From the publisher’s description

  • Understand advanced animation programming concepts.
  • Learn how to implement rigs, IK, and ragdoll systems.
  • Develop skills for creating realistic game animations.
  • Prepare for professional-level game development challenges.

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ANOTHER PERSPECTIVE

Readers, in their own words

Explore reviews
Reader review4

Recommended, with a caveat

Good book. The writing is direct and the author is honest about limits.

I was looking for something that would bridge the gap between tutorials and proper reference material, and this does that well. The index and cross-references are surprisingly good, which matters for a book I will come back to. The index and cross-references are surprisingly good, which matters for a book I will come back to. It is denser than the page count suggests, and I found myself slowing down around the middle. Worth picking up if you already have the basics. Set realistic expectations and you will get a lot out of it.

Kenji GrayData scientist · Seoul, KR
Game Animation Programming
Reader review4

Recommended, with a caveat

Very good, with a few caveats. The core material is strong.

I have been working with game development for a few years now and I still found plenty here that was new to me. Some of the diagrams are dense and I had to reread a few sections, though that may just be me. The author clearly knows the subject deeply and has thought hard about how to teach it. Some of the diagrams are dense and I had to reread a few sections, though that may just be me. Good value for the price and worth the time it takes to work through properly.

Lucy EvansMLOps engineer · Seattle, WA
Game Animation Programming
Reader review5

Better than I expected

Outstanding. I kept finding reasons to come back to it.

A colleague recommended this and I can see why. It does something that few technical books manage: it respects the reader's time. Some terminology is introduced without much ceremony; I had to look a few things up along the way. The early chapters move quickly through material I already knew, but the later sections were genuinely new to me. One of those books that pays for itself within the first few chapters. Highly recommended.

Hannah TorresTechnical writer · Vancouver, BC
Game Animation Programming

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