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Cover of WebGL Compute (Paperback) FROM THE BOOK CATALOGUE

GPU Computing

WebGL Compute (Paperback)

By Kenwright

A hands‑on guide to using WebGL for general‑purpose GPU computation in the browser.

WHAT THE PUBLISHER HIGHLIGHTS

  • Learn how to use WebGL for non‑graphical GPU computation.
  • Understand how GLSL ES shaders can accelerate parallel workloads.
  • Explore practical examples of browser‑based GPGPU techniques.

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Catalogue reference: 8fc927ef60c9f5a8

INSIDE THE BOOK

About this book

WebGL Compute explores how to repurpose WebGL’s graphics‑focused pipeline for high‑performance computation. By leveraging GLSL ES shaders, readers learn how to run massively parallel workloads directly on the GPU using nothing more than a web browser. The book walks through practical techniques, minimal examples, and creative strategies for performing non‑graphical tasks such as simulation, data processing, and algorithm acceleration. Ideal for developers, researchers, and enthusiasts who want to push WebGL beyond rendering and tap into the hidden compute power available on virtually every device.

From the publisher’s description

  • Learn how to use WebGL for non‑graphical GPU computation.
  • Understand how GLSL ES shaders can accelerate parallel workloads.
  • Explore practical examples of browser‑based GPGPU techniques.
  • Discover creative ways to repurpose WebGL beyond rendering.

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ANOTHER PERSPECTIVE

Readers, in their own words

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Reader review2

Did not live up to the description

Hard to recommend. The examples assume too much and explain too little.

I read this over a couple of weekends alongside a small side project, which turned out to be the ideal way to approach it. The chapters on gpu computing are the strongest — the examples are stripped down but complete, and I could follow along without constant guessing. A couple of chapters felt like they could have been merged, but that is a minor complaint. The early chapters move quickly through material I already knew, but the later sections were genuinely new to me. I would look elsewhere unless you have a specific reason to need this particular title.

Marco PerezBackend developer · Vancouver, BC
WebGL Compute
Reader review4

Good, with realistic expectations

I got a lot out of this, even if a few sections felt rushed.

I have been working with gpu computing for a few years now and I still found plenty here that was new to me. The early chapters move quickly through material I already knew, but the later sections were genuinely new to me. The writing is direct and does not waste space on filler, which I value in a technical book. The author clearly knows the subject deeply and has thought hard about how to teach it. Four stars, and I suspect a second edition could easily push it to five.

Sophie BrownCloud architect · Prague, CZ
WebGL Compute

BEYOND THE BOOKSHELF

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