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WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers

By Kenwright

WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers provides a fresh and engaging entry point into one of the most dynamic areas of modern tech.

WHAT THE PUBLISHER HIGHLIGHTS

  • Master practical coding skills.
  • Explore real-world projects.
  • Accelerate your learning curve.

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Catalogue reference: a4ae3c3f23004454

INSIDE THE BOOK

About this book

WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers offers a comprehensive and in-depth guide that walks you through the concepts, applications, and best practices. With a strong focus on hands-on examples and real-world relevance, it empowers you to not just learn the theory but to apply it in meaningful ways across graphics, compute, and more.

From the publisher’s description

  • Master practical coding skills.
  • Explore real-world projects.
  • Accelerate your learning curve.
  • Demystify advanced technical topics.

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A CLOSER LOOK

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ANOTHER PERSPECTIVE

Readers, in their own words

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Reader review5

Outstanding introduction

The clearest explanation of javascript I have come across.

There is a particular kind of technical book that is dense without being difficult, and this is one of them. The code samples assume a particular environment, which took a bit of fiddling to get running properly. The author avoids over-explaining, which keeps the pace up but means you need to pay attention. This is the book I wish had existed when I started working with javascript.

Sarah HernandezBioinformatics researcher · Lisbon, PT
WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers
Reader review5

A superb guide

This is the one to get if you are serious about javascript.

I had been on the fence about this one for a while, and I should have bought it sooner. A few of the examples could be more realistic, but the underlying points come across clearly. The exercises at the end of each chapter are worth doing — they caught a few misconceptions I did not know I had. Worth the money and the reading time, without hesitation.

Isaac LopezSolutions architect · Bristol, UK
WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers

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